Doug Chiang and working with George Lucas: “I try to pass on the lessons that I learned from him”

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He’s the mind behind so many memorable Star Wars locations, vehicles, creatures, droids and so much more, and here Doug Chiang talks with Creative Bloq about his journey, from childhood to the skies of Coruscant and everything inbetween, where his work – taking its cues from the keystone of Ralph McQuarrie and broadening it across the eras – is now synonymous with the saga.

CB: Today you’re the executive design director at Lucasfilm. What does that role entail?

DC: My current position at Lucasfilm encompasses two roles. On the company side, I oversee Star Wars design for our films, games, new media and theme parks. Having worked closely with George Lucas for seven years at Skywalker Ranch, I try to pass on the lessons that I learned from him.

Star Wars design is more sophisticated than it first appears. On the surface, the designs may seem simple and obvious, and that’s intentional. But underneath lie layers of foundational guidelines that shape this cohesive universe. In reality, only George truly knows what Star Wars design is. I do my best, but I don’t always get it 100 per cent right.

The second part of my role is working as a production designer on our films. This alone is a full-time job, making it challenging to juggle both responsibilities, especially when I’m involved with multiple films simultaneously. Each film typically takes two-and-a-half years to produce, and I’m usually working on two
or three concurrently. I might be in early development on one, full production and filming on another, and postproduction on a third.

Most of my day is consumed with art direction and supervision. This
can be frustrating because it leaves little time for creating art, which is why my personal sketchbook and drawings are so important to me.

Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in 1981 and been a presence online since his first webpage Fanta War in 1996. He currently contributes to Star Wars Insider, ILM.com, SkywalkerSound.com and Starburst Magazine, having previously written for StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Geeky Monkey, TV Film Memorabilia and Model and Collectors Mart. He is a four-time Star Wars Celebration Stage host, the only podcaster to have appeared on every Celebration podcast stage since it began in 2015, the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
- Advertisement -
- Advertisement -

He’s the mind behind so many memorable Star Wars locations, vehicles, creatures, droids and so much more, and here Doug Chiang talks with Creative Bloq about his journey, from childhood to the skies of Coruscant and everything inbetween, where his work – taking its cues from the keystone of Ralph McQuarrie and broadening it across the eras – is now synonymous with the saga.

CB: Today you’re the executive design director at Lucasfilm. What does that role entail?

DC: My current position at Lucasfilm encompasses two roles. On the company side, I oversee Star Wars design for our films, games, new media and theme parks. Having worked closely with George Lucas for seven years at Skywalker Ranch, I try to pass on the lessons that I learned from him.

Star Wars design is more sophisticated than it first appears. On the surface, the designs may seem simple and obvious, and that’s intentional. But underneath lie layers of foundational guidelines that shape this cohesive universe. In reality, only George truly knows what Star Wars design is. I do my best, but I don’t always get it 100 per cent right.

The second part of my role is working as a production designer on our films. This alone is a full-time job, making it challenging to juggle both responsibilities, especially when I’m involved with multiple films simultaneously. Each film typically takes two-and-a-half years to produce, and I’m usually working on two
or three concurrently. I might be in early development on one, full production and filming on another, and postproduction on a third.

Most of my day is consumed with art direction and supervision. This
can be frustrating because it leaves little time for creating art, which is why my personal sketchbook and drawings are so important to me.

Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in 1981 and been a presence online since his first webpage Fanta War in 1996. He currently contributes to Star Wars Insider, ILM.com, SkywalkerSound.com and Starburst Magazine, having previously written for StarWars.com, Star Wars Encyclopedia, Build The Millennium Falcon, Geeky Monkey, TV Film Memorabilia and Model and Collectors Mart. He is a four-time Star Wars Celebration Stage host, the only podcaster to have appeared on every Celebration podcast stage since it began in 2015, the Daily Content Manager of Fantha Tracks and the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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