ILM.com: Creating the Dragonsnake for The Mandalorian and Grogu

- Advertisement -
- Advertisement -

In a film packed with exciting action sequences, the Dragonsnake sequence on Nal Hutta stands out as a must-see in The Mandalorian and Grogu, and writing over at ILM.com I had the great fortune of chatting with the team behind these confined, murky, watery moments (Tania Richard, Ken Beauchamp, Michael Goddard, Michael Dharney and Jason Madigan) about how to bring a snake the length of a football field to life.

The Mandalorian (Pedro Pascal) and Dragonsnake in Lucasfilm’s THE MANDALORIAN AND GROGU. Photo courtesy of Lucasfilm. © 2026 Lucasfilm Ltd™. All Rights Reserved.

ILM is world-renowned for rising to such challenges. “The activity was changing, the location was changing, you’ve got the snake wrapped around Mando, and the snake head was filmed with a large on-set animatronic,” Madigan continues. “We couldn’t use that, so we had to remove it.” Additionally, the water itself became a key focus of their work. “Each shot had to be approached differently. It wasn’t something we could set up and say, ‘This is how we do the underwater stuff.’ Every shot was a puzzle to decipher.”

Bringing these elements together meant some creative thinking was required, as Goddard explains. “The water was murky when we looked down from above, but from a storytelling standpoint, you need to ‘de-murk’ it when you’re underwater, otherwise you can’t see anything, so a lot of the underwater roots weren’t necessary for the above water shots. That gave the animation team the freedom to do whatever they wanted to with the snake and not worry about it crashing through stuff, because you couldn’t see it.”

The murky water was also laced with some additional texture. “We had a comp treatment that added a bit of surface texture and dirt, which was pretty simple, but it only worked in certain circumstances,” says Madigan, “but the more you have to play with underwater, the easier it’s going to be to sell it as actually having content in the water volume between you and other objects. The amount of layered murky components that we put in some of those underwater shots was pretty high.”

 

SourceILM.com
Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and has been a presence online since webpage Fanta War in 1996. He is the EiC and Daily Content Manager of Fantha Tracks and currently contributes to ILM.com, SkywalkerSound.com, Star Wars – Das Offizielle Magazin, Journal of the Whills and Starburst Magazine, having previously contributed to magazines Star Wars Insider, Geeky Monkey, TV Film Memorabilia, Model and Collectors Mart, partworks Build Darth Vader, Star Wars Encyclopedia, and Build The Millennium Falcon, and websites Jedi.net, Jedi News, StarWars.com, Lightsabre.co.uk, and Wirezone. He is the only podcaster to have appeared on every Celebration podcast stage since it began in 2015 (hosting it four times), and is the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
- Advertisement -
- Advertisement -

In a film packed with exciting action sequences, the Dragonsnake sequence on Nal Hutta stands out as a must-see in The Mandalorian and Grogu, and writing over at ILM.com I had the great fortune of chatting with the team behind these confined, murky, watery moments (Tania Richard, Ken Beauchamp, Michael Goddard, Michael Dharney and Jason Madigan) about how to bring a snake the length of a football field to life.

The Mandalorian (Pedro Pascal) and Dragonsnake in Lucasfilm’s THE MANDALORIAN AND GROGU. Photo courtesy of Lucasfilm. © 2026 Lucasfilm Ltd™. All Rights Reserved.

ILM is world-renowned for rising to such challenges. “The activity was changing, the location was changing, you’ve got the snake wrapped around Mando, and the snake head was filmed with a large on-set animatronic,” Madigan continues. “We couldn’t use that, so we had to remove it.” Additionally, the water itself became a key focus of their work. “Each shot had to be approached differently. It wasn’t something we could set up and say, ‘This is how we do the underwater stuff.’ Every shot was a puzzle to decipher.”

Bringing these elements together meant some creative thinking was required, as Goddard explains. “The water was murky when we looked down from above, but from a storytelling standpoint, you need to ‘de-murk’ it when you’re underwater, otherwise you can’t see anything, so a lot of the underwater roots weren’t necessary for the above water shots. That gave the animation team the freedom to do whatever they wanted to with the snake and not worry about it crashing through stuff, because you couldn’t see it.”

The murky water was also laced with some additional texture. “We had a comp treatment that added a bit of surface texture and dirt, which was pretty simple, but it only worked in certain circumstances,” says Madigan, “but the more you have to play with underwater, the easier it’s going to be to sell it as actually having content in the water volume between you and other objects. The amount of layered murky components that we put in some of those underwater shots was pretty high.”

 

SourceILM.com
Mark Newbold
Mark Newbold
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and has been a presence online since webpage Fanta War in 1996. He is the EiC and Daily Content Manager of Fantha Tracks and currently contributes to ILM.com, SkywalkerSound.com, Star Wars – Das Offizielle Magazin, Journal of the Whills and Starburst Magazine, having previously contributed to magazines Star Wars Insider, Geeky Monkey, TV Film Memorabilia, Model and Collectors Mart, partworks Build Darth Vader, Star Wars Encyclopedia, and Build The Millennium Falcon, and websites Jedi.net, Jedi News, StarWars.com, Lightsabre.co.uk, and Wirezone. He is the only podcaster to have appeared on every Celebration podcast stage since it began in 2015 (hosting it four times), and is the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
- Advertisement -
- Advertisement -
- Advertisement -