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2nd October and arriving on for PlayStation 4, Xbox One, PC is the day to watch the skies as Star Wars: Squadrons swoops in and StarWars.com take a look at the game, asking 7 questions with creative director Ian Frazier.

If you’ve ever loved Star Wars, you’ve probably wondered what it would be like to fly an X-wing or TIE fighter, if not dreamed of it. Soon, that dream will come closer to reality: announced last month, Star Wars: Squadrons is coming October 2 for PlayStation 4, Xbox One, PC, and virtual reality. A brand-new flight game and the first of its kind for this generation of consoles, it will put players in the cockpits of X-wings, TIE fighters, and more iconic craft, bringing classic Star Wars dogfights to interactive life like never before in gaming.

If a game could ever make you feel like you could take on the whole Empire (or New Republic) yourself, this is it. Following the reveal of Squadrons, StarWars.com was eager to uncover just a little more and caught up with developer Motive Studios’ creative director Ian Frazier.

Star Wars: Squadrons - PlayStation 4
  • Master the art of starfighter combat in the authentic piloting experience Star Wars: Squadrons
  • Step into cockpits of starfighters from the New Republic and Imperial fleets and fight in 5 vs. 5 space battles
  • Take control of starfighters such as the X-wing and TIE fighter and customize your loadout and cosmetics
  • Learn what it means to be a pilot in a thrilling Star Wars single-player story set after Return of the Jedi
  • The New Republic fights for freedom. The Empire demands order. We need you to join the galaxy's finest