2nd October and arriving on for PlayStation 4, Xbox One, PC is the day to watch the skies as Star Wars: Squadrons swoops in and StarWars.com take a look at the game, asking 7 questions with creative director Ian Frazier.
If you’ve ever loved Star Wars, you’ve probably wondered what it would be like to fly an X-wing or TIE fighter, if not dreamed of it. Soon, that dream will come closer to reality: announced last month, Star Wars: Squadrons is coming October 2 for PlayStation 4, Xbox One, PC, and virtual reality. A brand-new flight game and the first of its kind for this generation of consoles, it will put players in the cockpits of X-wings, TIE fighters, and more iconic craft, bringing classic Star Wars dogfights to interactive life like never before in gaming.
If a game could ever make you feel like you could take on the whole Empire (or New Republic) yourself, this is it. Following the reveal of Squadrons, StarWars.com was eager to uncover just a little more and caught up with developer Motive Studios’ creative director Ian Frazier.
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and has been a presence online since webpage Fanta War in 1996. He is the EiC and Daily Content Manager of Fantha Tracks and currently contributes to ILM.com, SkywalkerSound.com, Star Wars – Das Offizielle Magazin, Journal of the Whills and Starburst Magazine, having previously contributed to magazines Star Wars Insider, Geeky Monkey, TV Film Memorabilia, Model and Collectors Mart, partworks Build Darth Vader, Star Wars Encyclopedia, and Build The Millennium Falcon, and websites Jedi.net, Jedi News, StarWars.com, Lightsabre.co.uk, and Wirezone.
He is the only podcaster to have appeared on every Celebration podcast stage since it began in 2015 (hosting it four times), and is the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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2nd October and arriving on for PlayStation 4, Xbox One, PC is the day to watch the skies as Star Wars: Squadrons swoops in and StarWars.com take a look at the game, asking 7 questions with creative director Ian Frazier.
If you’ve ever loved Star Wars, you’ve probably wondered what it would be like to fly an X-wing or TIE fighter, if not dreamed of it. Soon, that dream will come closer to reality: announced last month, Star Wars: Squadrons is coming October 2 for PlayStation 4, Xbox One, PC, and virtual reality. A brand-new flight game and the first of its kind for this generation of consoles, it will put players in the cockpits of X-wings, TIE fighters, and more iconic craft, bringing classic Star Wars dogfights to interactive life like never before in gaming.
If a game could ever make you feel like you could take on the whole Empire (or New Republic) yourself, this is it. Following the reveal of Squadrons, StarWars.com was eager to uncover just a little more and caught up with developer Motive Studios’ creative director Ian Frazier.
Exploring the galaxy since 1978, Mark wrote his first fan fiction in '81 and has been a presence online since webpage Fanta War in 1996. He is the EiC and Daily Content Manager of Fantha Tracks and currently contributes to ILM.com, SkywalkerSound.com, Star Wars – Das Offizielle Magazin, Journal of the Whills and Starburst Magazine, having previously contributed to magazines Star Wars Insider, Geeky Monkey, TV Film Memorabilia, Model and Collectors Mart, partworks Build Darth Vader, Star Wars Encyclopedia, and Build The Millennium Falcon, and websites Jedi.net, Jedi News, StarWars.com, Lightsabre.co.uk, and Wirezone.
He is the only podcaster to have appeared on every Celebration podcast stage since it began in 2015 (hosting it four times), and is the co-host of Making Tracks, Canon Fodder and Start Your Engines on Fantha Tracks Radio.
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